Yooooo!
I've been punching out shots LIKE A BOSS.
I didn't know I could animate this fast.
I found out how to loop my walk cycle for those four shots too. I didn't bother to add the loop to each shot yet since I don't know whether I can expand and contract the exported file in AE or if I need to expand and contract all the keys themselves in ToonBoom.
Blood is easy. I don't worry about it anymore. I still have to pick out the perfect shade of red/pink. I'm debating on wether or not I should also add highlights and shadows to the blood to make it more goopey. I can definitely lay down flat colours and then experiment on one shot later.
It's literally all in the guidelines. Make your timing chart and you're set. I find making literal guidelines really helpful. If I have a head turn I'll sometimes draw a guideline for the nose and make etchings where the nose should be for each key, and then all the other body parts just follow suite.
I just really like this shot |
Good to see your energy and progress!
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